

Settlements and Teleports will be shown on the global map. Heroes will appear on a global map once an exit is found. Conversations with NPCs can be started while in a settlement level. Interaction is simplified to contextual button presses like gathering health and mana potions from bushes. A minimap and an enlarged map can be toggled. The name of caves and settlements will be shown prior to entering. The player will move around levels wherever the analog control is pointing. Ultimately, the heroes must find and defeat Malith, and also decide the fate of the throne of darkness. Vagars, in turn, serve a certain Madame Malit, who once was a leader of the Agallans, and now she is a fallen creature who captured the Throne of Agony. Wild monsters attack the settlements of elves and humans, and a Black Druid is behind it.ĭuring their journey, the heroes learn that the Druid was a representative of the evil wagar race, who are also guilty of local calamities.

Three heroes go sailing to the islands that lie in the northeast of the mainland in order to confront the new threat. The disastrous Second Cataclysm greatly changed the world of Aranna. The plot takes place after the final events of Dungeon Siege II and in about the same time period as Broken World.
